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“炮兵警衛(wèi)”的制作

原創(chuàng)漫畫教程 觀看預覽

原創(chuàng)漫畫教程

包含12節(jié)視頻教程
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教你繪制出精準而且有靈魂的角色!原創(chuàng)出屬于自己的繪畫作品。掌握勾邊畫線上色的各種技巧,一起來繪制出屬于自己的原創(chuàng)漫畫吧。讓你和漫畫世界越來越接近!

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嗨,我的名字是Bartosz BieA ,我是人物藝術家,我是3D角色藝術家,但我決定在家里練習我的2D技能,所以我創(chuàng)造了這個形象。因為我玩的一些游戲,我想創(chuàng)造一些瘋狂的精英士兵,所以我想把拿破侖式的士兵和一些黑暗的幻想聯(lián)系起來會很好。

 

Hi, my name is Bartosz Bie, and I'm character artist in People Can Fly, Poland. Professionally I'm a 3D character artist, but I decided to I wanted to practice my 2D skills at home and so I created this image. I was in Napoleonic mood, because of some games I was playing, and I wanted to create some mad, elite soldier so I thought that would be nice to connect this Napoleonic style soldier with some dark fantasy.

當我意識到這一點的時候,我開始收集一些來自那個世紀的士兵的資料。然后我做了我的第一個快速草圖的士兵(圖01)。

When I had this in my mind I started by collecting some references of soldiers from that century. And then I made my first quick sketches of this soldier (Fig.01).

 

圖 01

 

然后我選擇了一個適合我的動作,然后我開始做這個素描。那時候,我有一個隨機的非純白色背景,我的畫布大小相當小(圖02)。

I then picked a pose that suited me best and I started further work on this sketch. At that moment I had a random none-pure-white background, and my canvas size was rather small (Fig.02).

 

圖 02

 

我對它的進展很滿意,所以我把畫布擴大到更大的尺寸,開始清理草圖,為這個士兵添加一些特征細節(jié)(圖03)。在畫草圖的時候,我對我的士兵的設計很滿意。他看起來很生氣很生氣,你肯定不想惹他!

I was happy with this where it was going and so I increased my canvas to a bigger size and started cleaning a sketch and adding some characteristic details for this soldier (Fig.03). With the sketching done, I was quite happy with the design of my soldier. It came out the way I wanted him to look. He looks angry and pissed and you definitely don't want to mess with him!

 

圖03

 

現(xiàn)在我準備添加一些顏色。在這一點上,我使用了標準的Photoshop畫筆。我的速寫層被鎖上了,并開始增加顏色。我把這層鎖上了,因為我不想再畫草圖了。我發(fā)現(xiàn)鎖定層對我非常有用。

Now I was ready to add in some color. At this point I used standard Photoshop brushes. My sketch layer was locked and set to Multiply. I locked this layer because I didn't want to paint on the sketch anymore. I find locking layers very useful for me.

 

所以草圖被鎖定,我在這個圖層下工作。起初我創(chuàng)建了一個整體形狀的面具;這在我處理這個圖像的時候幫了我很多。在一個單獨的圖層上,我用士兵的平面顏色填充了形狀(圖04)。

 

So the sketch was locked and set to Multiply, and I was working under this layer. At first I created an overall shape mask; this helped me a lot while working on this image. On a separate layer I filled the shapes with the flat colors of my soldier (Fig.04).

圖 04

 

在整個繪制過程中,我盡量不使用太多的層。如上所述,對于這幅圖像,我在所有的東西上面都畫了一個草圖,然后再合并。然后我有一個剪影圖層,我用它快速地選擇了那個家伙,一個有主圖像的基層,以及我畫的一個圖層。當我對結(jié)果感到滿意時,我將它與基層合并,并重新繪制了一個新的。

 

I try to not use too many layers during the whole drawing process. As mentioned above, for this image I had the sketch layer on top of everything, set to Multiply. I then had a silhouette layer that I used to quickly select the guy, a base layer that I had the main image on, and a layer that I painted on. When I was happy with the result I merged it with the base layer and painted again on a new one.

對于繪畫,我主要用的是一種附在雜志上的刷子(想象)。它有一幅非常好看的油畫,我非常喜歡。因為有了畫筆,在Photoshop中畫的畫看起來不那么數(shù)字化(圖05)。

For painting I mainly use a brush that was attached to a magazine (ImagineFX). It has a very nice painterly look that I like very much. Because of that brush, paintings made in Photoshop don't look so digital (Fig.05).

 

圖05

 

然后我決定了主光源的位置,開始著色。起初我畫的是影子的平均值,然后是光的平均值。我選擇了一種暖色調(diào)的光線,并為陰影部分選擇了一種冷色。在花了一些時間來精煉這個瘋狂的士兵后,我意識到他的手有問題(圖06)。在草圖上,手的整體形狀看起來還不錯,但當我開始增加價值時,肯定是出了問題。所以我盡快重新設計了這只手,并繼續(xù)使用這些值。

Then I decided where the main light would be and started shading. At first I painted average for the shadow, then average for the light. I picked a warm color for the light and, for a contrast, a cool color for the shaded areas. After spending some time refining this mad soldier I realized that there as something wrong with his mutated hand (Fig.06). The overall shape of a hand looked alright on a sketch, but when I started to add value there was definitely something wrong. So I redesigned the hand as soon as possible and moved on with the values.

 

圖06

 

我為他做的越來越多,給他更多的3D效果。當細化照明區(qū)域和陰影區(qū)域時,最好不要在沒有休息的情況下工作。我有很多休息時間!這讓你的眼睛煥然一新。當我在工作的時候,我總是使用Flip水平的工具,因為這會給你一個不同的視角,而且容易發(fā)現(xiàn)錯誤。

I worked on him more and more to give him more 3D look. When refining lit areas and shaded areas, it is good idea to not work without a break. I had a lot of breaks! This gives the eye a fresh look on your work. While I'm working I'm always using Flip Horizontal tool as this gives you a different point of view, and it is easier to spot mistakes.

我為他的外套和帽子制作了一個簡單的毛刷(圖07)。這把刷子使它變得更容易繪制。

I created a simple brush for painting fur on his coat and his cap (Fig.07). This brush made it a lot easier and faster.

 

圖 07

 

當我在處理這些值、顏色和燈光的時候——添加了越來越多的細節(jié)——我也減少了草稿層的不透明度。過了一段時間,草圖上的線條不再需要了,因為我從這些值中得到了足夠的形狀信息。我添加了一個陰影,這有助于把他固定在地面上,我開始在背景中添加一些值,簡單的東西,僅僅是把一些東西合并在一起(圖08)。

While I was working with the values, colors and lighting - adding more and more detail - I also decreased the opacity of my sketch layer. After some time the lines from the sketch were no longer needed, because I had enough information about the shapes from the values. I added a shadow that he is casting on the ground, which helped to attach him to the ground I started to add some values to the background, simple stuff, just to merge things together a little bit more (Fig.08).

 

圖 08

我從后面加了一盞藍色的燈,讓他的形狀更容易讀懂,并給場景增添了更戲劇性的效果。

 

I added a blue light from the back, to make his shapes more readable, and to add a more dramatic look to the scene.

我更多地使用了背景,我使用了一些自由的畫筆,有樹和草的圖案,并在背景中調(diào)整了光線。我在最后的錨上加了鏈子,他正在掙扎著。我創(chuàng)建了一個鏈,使用轉(zhuǎn)換工具來增加重量和重力,然后復制它(圖09)。

 

Working more with the background, I used some free brushes with patterns of trees and grass and adjusted a light in the background. I added chains attached to the anchor at the end, which he is struggling with. I created one string of chains, used the Transformation tool to add more weight and gravity, and then I duplicated it (Fig.09).

圖 09

 

我添加了一些更全面的細節(jié),特別是在手上。我不喜歡他的外套和帽子上畫的皮毛,所以我用了一件毛皮的紋理樣本。我在這些部分上疊加了這個紋理,并將不透明度設置為一個看起來不錯的水平。然后我提煉出更多的背光的形狀(圖10)。

 

I added some more overall detail, especially on the hand. I didn't like the look of the painted fur on his coat and a cap, so I used a texture sample of a fur. I overlayed this texture on top of these parts and set the opacity to a level where it looked good. Then I refined more shapes that were backlit (Fig.10).

圖10

 

圖像基本完成了。我用顏色平衡工具調(diào)整了整體的顏色。我讓陰涼的地方變得更藍更冷,與前面溫暖的主光形成對比。最后,我在我的角色周圍添加了一些碎片,使場景更具活力,包括前面的一些石頭。最后,我裁剪了圖像以得到最好的組合,并決定添加一些紋理重疊在所有的頂部,不透明度設置為5%。然后,我打開了我的草圖,使用非常低的不透明度。這給了我們第一張草圖的生命和能量,并幫助它看起來不那么數(shù)字化(圖11)。

The image was basically done. I tweaked some overall color with a Color Balance tool. I made shaded areas even more bluish and colder, to contrast with the warm main light from the front. At the end I added some debris around my character to make the scene more dynamic, including some stones in the front. Finally I cropped the image to get the best composition and decided to add some textures overlayed on top of everything with an opacity set to 5%. I then switched on my sketch layer on a very low opacity. This gave the image the life and energy of the first sketch, and helped it not to look so digital (Fig.11).

 

圖 11

 

總的來說,我對這個形象很滿意;它有我想要的能量和黑暗的心情。我希望你喜歡這個制作并且覺得它有用!

Overall I'm quite happy with this image; it has the energy and dark mood that I wanted. I hope you enjoyed this Making Of and find it useful!

最終圖像

 

Final Image

 

 

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