包含6節(jié)視頻教程
關(guān)注20.1萬(wàn)次
這個(gè)系列包括各種建模、拓?fù)、頭發(fā)等很多角色制作必不可少的技術(shù)。非常經(jīng)典,適合初級(jí)學(xué)習(xí)角色制作的同學(xué)。有了這些技術(shù),通過(guò)你的雙手快來(lái)做模型吧!
[ZBrush.女性雕塑教程].TLF-SOFT-Gnomonology.Sculpting.A.Female.Bust.In.Zbrush-TACTiLE.iso 詳情 | 223MB |
[ZBrush.女性雕塑教程].TLF-SOFT-Gnomonology.Sculpting.A.Female.Bust.In.Zbrush-TACTiLE.nfo 詳情 | 3.1KB |
全選 changeUpdateFlash("EM4b99704a213e2"); new MultiCheckBox("EM4b99704a213e2"); | 223MB |
語(yǔ)言:英語(yǔ)
網(wǎng)址:https://gnomonology.com/group/27
類別:教程
Gnomonology 出品,在 ZBrush 中雕塑一個(gè)女性半身像的教程。該系列教程側(cè)重于 ZBrush 基本造型技巧,包括:封嵌模型,內(nèi)部形態(tài)集結(jié),塑造精確形態(tài),雕刻五官,松弛網(wǎng)格工具,雕刻波浪狀頭發(fā),女性模型塑造訣竅。
Gnomonology 為 Gnomon 培訓(xùn)機(jī)構(gòu)最新開(kāi)發(fā)的一個(gè)教程資源網(wǎng)站,目前提供了資深專家 Alex Alvarez、Meats Meier、Zack Petroc 和 Scott Spencer 等約50個(gè)小時(shí)的視頻內(nèi)容,涵蓋的軟件有 Maya、Photoshop、3ds Max Zbrush、After Effects、Headus、Houdini。
This tutorial series focuses on fundamental sculpting skills in ZBrush. It covers:
Blocking in Your Model
Massing Internal Forms
Sculpting Precise Form
Sculpting Facial Features
Reconstructing Higher SubDiv
Sculpting Wavy Hair
Tips for Creating Feminine Form
Chapter One: Blocking in Your Model
Starting with a simple ZSphere base, chapter one focuses on blocking in the main forms of the shoulder, neck and head. Using SubTools, the hair is also added and blocked in. The following tools are demonstrated: Clay Brush, Standard Brush w/ Pinch, Reconstruct Higher SubDiv, EdgeLoop, SubTool, Transpose
Duration: 21min
Chapter Two: Massing Internal Forms and Sculpting Features
In chapter two, we focus on massing the internal forms, sculpting the eyes, ears, nose, mouth and the basic anatomy of the shoulder girdle. We also spend some time discussing the difficulties of sculpting beautiful women. Then explore one way to help us the softness of the feminine form without losing structure. The following tools are demonstrated: Clay Brush, Masks, Standard Brush w/ Pinch
Duration: 24min
Chapter Three: Sculpting Flowing Hair
In chapter three, we focus on massing and detailing the hair. We utilize the Move brush to establish the overall shape and then refine that shape by modifing the Slash 2 brush and utilizing the Clay, ClayTubes and SnakeHook brush. We spend time The following tools are demonstrated: Clay Brush, ClayTubes Brush, A Modified Slash 2 Brush, Standard Brush w/ Pinch, SnakeHook
Duration: 18min
Chapter Four: Details, Details, Details
In chapter four, we finalize the details of our sculpt. We further refine the features and spend some time texturing the hair. In this chapter, we look at how you can use the morph brush to bring back form that you have previously erased. Our goal, at this stage, is to make sure that our sculpt has a combination of hard and soft edges that guide our audiences eyes around the model. The following tools are demonstrated: Clay Brush, ClayTubes Brush, Rake Brush, Slash 2 Brush, Standard Brush w/ Pinch, Morph Brush
Duration: 17min
朱峰社區(qū)網(wǎng)頁(yè)版(手機(jī)掃描-分享-添加到屏幕)
朱峰社區(qū)微信公眾號(hào)(微信掃一掃-關(guān)注)
2005-2025 朱峰社區(qū) 版權(quán)所有 遼ICP備2021001865號(hào)-1
2005-2025 ZhuFeng Community All Rights Reserved
VIP