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冰怪物設計概念

原創(chuàng)漫畫教程 觀看預覽

原創(chuàng)漫畫教程

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教你繪制出精準而且有靈魂的角色!原創(chuàng)出屬于自己的繪畫作品。掌握勾邊畫線上色的各種技巧,一起來繪制出屬于自己的原創(chuàng)漫畫吧。讓你和漫畫世界越來越接近!

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自1987年以來,我一直在為好萊塢動漫產業(yè)設計人物和動物,包括動畫片《阿爾夫》,《極限捉鬼敢死隊》,《哥斯拉》,《星際戰(zhàn)艦》:《粗暴的編年史》和《伊戈爾電影》。我的PS圖象處理軟件技術都是很基本的,因為我是自學的,一部分是因為我開始與PS圖象處理軟件十年前,當它是一個非常簡單的和強大的項目工作。
Since 1987 I have been designing characters and creatures for the Hollywood animation industry, including the Animated Alf show, Extreme Ghostbusters, Godzilla: Heatseekers, Starship Troopers: Roughneck Chronicles and the Igor movie. My Photoshop techniques are pretty basic, partly because I am self-taught, and partly because I started working with Photoshop ten years ago when it was a much simpler and less robust program. Old habits, you know.

The Ice Creature was requested by a producer two days after Xmas 2005; she was rushed and needed to have something to show an investor. So I finished the image in four days and was happy to stop at this point (Fig.01 - left side) and move onto the other creatures. However she then had me modify it for a further 10 days, tweaking such minor details as the ice spines. She wanted the image to look like a photo, so I added textures from elephants for skin and polar bears for fur (right side). Adding photographic textures was a new technique for me back then, and one that I've since improved upon. Because it was speculative work, I wasn't paid and my request to at least put my name on the artwork was refused. I never liked the changed version and so put the experience behind me. More than five years later I rediscovered the file and wanted to show my version to 3DTotal to see if it was a suitable gallery piece. I'm very grateful for the positive response; it has been a nice little vindication.
2005年圣誕節(jié)后兩天,制片人要求制作生物。需要給投資者展示一些東西。所以我在四天內完成了這幅畫,很高興在這一點上停下來(圖01 -左邊),然后移動到其他生物上。然而,她又讓我修改了10天,調整了這些小細節(jié),如冰刺。她希望這張照片看起來像一張照片,所以我增加了大象的紋理和皮毛(右側)。添加攝影紋理對我來說是一種新的技術,而我之后已經改進了。因為這是一個投機的工作,我沒有得到報酬,我的要求至少把我的名字寫在藝術品上被拒絕了。我從來都不喜歡這個改變的版本,所以把我的經驗放在后面。五年多以后,我重新發(fā)現了這個文件,想把我的版本展示給3DTotal看它是否是一個合適的畫廊。我積極響應非常高興;這是一個很好的小的辯護。
Fig. 01圖1
I began with a pencil sketch (Fig.02) which I scanned into Photoshop. I changed the layer to Multiply and color adjusted it to purple.
我開始用鉛筆素描(圖02)掃描到Photoshop。我改變了圖層,將顏色調整為紫色。
Fig. 02圖2
On a new layer underneath I used the Pencil tool to create what I call a selection layer (Fig.03 - top left). I had Anti-Alias clicked off on all of my selection tools: Wand, Lasso, Marquee and even the Paint Bucket tool so that there wasn't any bleeding. I started with the big shapes, like separating the creature from the rock with two colors, and then selected the creature's color and blocked in the details. Here is how the two layers looked as I worked on them (top right). On a new layer I started to figure out the highlights. I didn't use any special brushes; in fact, I was still using the Pencil tool at this point (lower left). On a new Multiply layer I roughed in the shadows using the Brush tool, the basic one with hardness at 0%. I probably had the opacity at 70% to build it up (lower right).
在我下面的一個新圖層上,我用鉛筆工具創(chuàng)建了一個選擇層(圖03 -左上角)。我在所有選擇工具上點擊了反別名:Wand,Lasso,Marquee甚至Paint Bucket工具,以便沒有出血。我從大的形狀開始,就像用兩種顏色把生物從巖石中分離出來,然后選擇該生物的顏色并在細節(jié)中被阻擋。下面是我在上面做的兩層圖(右上角)。在一個新圖層上,我開始找出最精彩的部分。我沒有使用任何特殊的筆刷;事實上,我還在使用鉛筆工具(左下)。在一個新的多層圖層上,我用畫筆工具粗略地畫出了陰影,最基本的一個是硬度為0%的。我可能有70%的不透明度來構建它(右下)。
Fig. 03圖3

By this stage I had the background color already established. I began with a simple two color gradient for the sky and then blocked in the basic colors for the mountains, using the Pencil tool (Fig.04 - left side). To push it back I Gaussian blurred the whole thing and smudged it a little to suggest wind (right side).
到這個階段我已經建立了背景色。我開始用一個簡單的兩色的天空漸變,然后用鉛筆工具(圖- 04 -左邊)在基本的顏色上擋住了山的顏色。為了把它推回去,我把整個東西都弄模糊了,并把它弄臟了一點,以表示風(右邊)。
Fig. 04圖4
For the foreground, I took a basic rock texture and stamped the darker part of the image to make shadow areas (Fig.05 - top left). On a new layer, with the Brush tool on 100% hardness and opacity, I blocked in the shadow color for the snow (top right). On a new layer the highlights were painted with the softer edged brush, but with the opacity changed to somewhere like 60% (lower left). On a new multiply layer I painted the shadows with the opacity on the brush down to about 40% (lower right). I had the entire foreground in a group folder with a layer mask applied that I'd taken from the selection layer I made at the start and the end result was this (Fig.06).
對于前景,我拍攝了一個基本的巖石紋理,并壓印了圖像的較暗部分,以制作陰影區(qū)域(圖05 - 左上角)。 在一個新的層面上,刷子工具的硬度和不透明度為100%,我在陰影中擋住了雪(右上角)。 在一個新的層面上,亮點涂上了柔軟的邊緣刷子,但是不透明度改變到60%左右的地方。 在新的乘法層上,我將畫筆上的不透明度的陰影畫成約40%(右下)。 我把一個組合文件夾中的整個前景應用到我從開始時所做出的選擇層中取出的層掩碼,最后的結果是這樣(圖06)。
Fig. 05圖5
Fig. 06圖6
Putting it all together it looked like the top-left of Fig.07. By this stage I had worked the creature up with some more fur work and used the selection layer to select his skin and adjust its highlight color.
把它放在一起看起來就像圖07的左上角。在這個階段,我開始制作皮毛,并使用選擇層來選擇他的皮膚并調整突出的顏色。
Fig. 07圖7


When I came back to it years later I spruced up the clouds to give some movement to the piece, intensified his eyes and added some spittle (Fig.08).
云層給了一些動作,,使它有一些運動,使他的眼睛更加明亮,并增加了一些唾沫(圖08)。
Fig. 08圖8
Generally I'm happy with the final result; however, there is one area I have never solved to my satisfaction. There is a peak in the lower right that is supposed to be an out cropping that his hand is behind, however it always seems to appear like it's part of the ridge he is standing on and his hand is strangely pincered over it. One day I might get around to solving this issue, but no one seems to notice so I might as well save my energies for working on another piece, but it bugs me, so one day...
總的來說,我對最終的結果很滿意。然而,有一個領域我從來沒有解決過。右下角有一個高峰,這是他的手在后面的一種露出來的東西,然而它看起來似乎是他所站立的山脊的一部分,而他的手卻奇怪地夾在上面。有一天我可能會著手解決這個問題,但似乎沒有人注意到,所以我不妨把精力放在另一件事上,但這讓我很煩,所以有一天……
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未知用戶

未知用戶

1741785608!!

1741785608。!

普通會員

很棒的設計

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17年5月18日

黎嘉裕

黎嘉裕

普通會員

怪物挺有特色啊,

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17年5月18日

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