包含5節(jié)視頻教程
本系列包含Unity3D介紹、Unity3D導(dǎo)出人物、Unity3D導(dǎo)出場景、Unity3D導(dǎo)出動(dòng)作、游戲測試最終完成一個(gè)簡單的游戲。是一套非常完整的Unity3D游戲制作教程。
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![]() AudioSources and the AudioListener can have filter components applied, by adding the filter components to the same GameObject the AudioSource or AudioListener is on. Filter effects are serialized in the component order as seen here: 音頻源(AudioSources)和音頻偵聽器(AudioListener)可以應(yīng)用到過濾器組件,通過加入過濾器組件到相同的游戲物體(GameObject)--- 帶有音頻源(AudioSource)或音頻偵聽器(AudioListener)。過濾效果是按照在下面看到的組件順序進(jìn)行序列化的:
Enabling/Disabling a filter component will bypass the filter. Though highly optimized, some filters are still CPU intensive. Audio CPU usage can monitored in the profiler under the Audio Tab. 啟用/禁用一個(gè)過濾器組件會(huì)直通過濾器。雖然高度優(yōu)化,一些過濾器仍然是CPU密集型。(比較耗資源) 音頻CPU使用情況可以在"音頻"選項(xiàng)卡(Audio Tab)下的分析器(profiler)監(jiān)測。 See these pages for more information on each filter type: 每個(gè)過濾器類型的更多信息,請(qǐng)參見這些頁面:
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