包含5節(jié)視頻教程
本系列包含Unity3D介紹、Unity3D導出人物、Unity3D導出場景、Unity3D導出動作、游戲測試最終完成一個簡單的游戲。是一套非常完整的Unity3D游戲制作教程。
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![]() Skyboxes are a wrapper around your entire scene that display the vast beyond of your world. 天空盒(Skyboxes)套在你的世界之外的整個巨大場景外。
Properties 屬性
Details 細節(jié)Skyboxes are rendered before anything else in the scene in order to give the impression of complex scenery at the horizon. They are a box of 6 textures, one for each primary direction (+/-X, +/-Y, +/-Z). 為了能有地平線上的復雜風光的感覺,天空盒(Skyboxes)會在渲染場景中的任何東西之前渲染。他們是6個紋理的盒子,1為主要的方向((+/-X, +/-Y, +/-Z).) You have two options for implementing Skyboxes. You can add them to an individual Camera (usually the main Camera) or you can set up a default Skybox in Render Settings's Skybox Material property. The Render Settings is most useful if you want all Cameras in your scene to share the same Skybox. 你有兩個選擇執(zhí)行天空盒(Skyboxes)。你可以把他們添加到單獨的相機(通常是主要的相機),或者你可以通過 渲染設置中(Render Settings's)的天空盒材質(zhì)(?Skybox Material?)屬性來建立一個默認設置的天空盒(Skyboxes)。如果你想場景中所有的相機都能共享相同的天空盒(Skyboxes),渲染設置(Render Settings?)是最有用的, Adding the Skybox Component to a Camera is useful if you want to override the default Skybox set up in the Render Settings. E.g. You might have a split screen game using two Cameras, and want the Second camera to use a different Skybox. To add a Skybox Component to a Camera, click to highlight the Camera and go to Component->Rendering->Skybox. 如果你想覆蓋缺省的天空盒(Skybox)渲染設置(Render Settings), 把天空盒(Skybox)組件添加到相機.例如你的分屏游戲可能使用兩個攝像頭,并希望第二個攝像頭,使用不同的天空盒(Skybox)。要添加天空盒(Skybox)組件到相機中,單擊使相機突出顯示,然后點擊Component->Rendering->Skybox. Unity's Standard Assets contain 2 pre-setup Skybox materials in Standard Assets->Skyboxes. Unity的標準資源(Standard Assets)包含有2個預設的天空盒(Skybox)材質(zhì),路徑:Standard Assets->Skyboxes. If you want to create a new Skybox, use this guide. 如果你想創(chuàng)建一個新的天空盒(Skybox),使用這個指南(use this guide). Hints 提示:
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