包含11節(jié)視頻教程
從零基礎學習unity3d游戲引擎,簡單易學的視頻教程,讓你快速掌握unity3d,并喜歡上游戲開發(fā)的樂趣。
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![]() The Mesh Filter takes a mesh from your assets and passes it to the Mesh Renderer for rendering on the screen. 網(wǎng)格過濾器用于從你的資源中獲取網(wǎng)格信息(Mesh)并將其傳遞到用于將其渲染到屏幕的網(wǎng)格渲染器當中。
Properties 屬性
Details 細節(jié)When importing mesh assets, Unity automatically creates a Skinned Mesh Renderer if the mesh is skinned, or a Mesh Filter along with a Mesh Renderer, if it is not. 當導入網(wǎng)格資源時,如果這個網(wǎng)格是蒙皮的,Unity 將自動創(chuàng)建一個蒙皮網(wǎng)格渲染器。如果不是蒙皮的,則創(chuàng)建一個網(wǎng)格過濾器和一個網(wǎng)格渲染器。 To see the Mesh in your scene, add a Mesh Renderer to the GameObject. It should be added automatically, but you will have to manually re-add it if you remove it from your object. If the Mesh Renderer is not present, the Mesh will still exist in your scene (and computer memory) but it will not be drawn. 要想在場景中看到這個網(wǎng)格(mesh),還需要為游戲對象(GameObject)添加一個網(wǎng)格渲染器(Mesh Renderer),它應該是自動被添加的。但是如果你將它從你的對象中移除。你必須手動重新添加它。如果網(wǎng)格渲染器(Mesh Renderer)不存在,這個網(wǎng)格仍將存在于你的場景中。但是它將不會被繪制。 贊0 踩0 |
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