包含9節(jié)視頻教程
這是臨摹的終極表現(xiàn)!在臨摹領(lǐng)域達(dá)到真實(shí)照片的級(jí)別,讓你的繪畫讓別人驚呼吧!這不是照片,真的是繪畫出來的。我們一起來學(xué)習(xí)吧!
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![]() Unity allows you to set the level of graphical quality it will attempt to render. Generally speaking, quality comes at the expense of framerate and so it may be best not to aim for the highest quality on mobile devices or older hardware since it will have a detrimental effect on gameplay. The Quality Settings inspector (menu: Edit->Project Settings->Quality) is split into two main areas. At the top, there is the following matrix:- nity可以設(shè)置渲染圖像的質(zhì)量級(jí)別。一般來說,圖形質(zhì)量會(huì)導(dǎo)致幀速率降低,因此最好不要在移動(dòng)設(shè)備或舊的硬件上使用最高圖形質(zhì)量,這會(huì)對游戲產(chǎn)生不好影響。圖形質(zhì)量設(shè)置面板有2個(gè)主要區(qū)域(菜單Edit->Project Settings->Quality)。在面板上方,有下列矩陣: Unity lets you assign a name to a given combination of quality options for easy reference. The rows of the matrix let you choose which of the different platforms each quality level will apply to. The Default row at the bottom of the matrix is not a quality level in itself but rather sets the default quality level used for each platform (a green checkbox in a column denotes the level currently chosen for that platform). Unity comes with six quality levels pre-enabled but you can add your own levels using the button below the matrix. You can use the trashcan icon (the rightmost column) to delete an unwanted quality level. 你可以在unity中為特定的質(zhì)量選項(xiàng)組合設(shè)置一個(gè)名稱。矩陣的行,可以設(shè)置不同的平臺(tái)使用的質(zhì)量級(jí)別。在矩陣底部,名為default的行是平臺(tái)的默認(rèn)質(zhì)量級(jí)別(綠色復(fù)選框表示該平臺(tái)目前所選擇的級(jí)別)。Unity有6個(gè)預(yù)設(shè)的質(zhì)量級(jí)別,你可以使用矩陣下方的按鈕添加自定義的級(jí)別?梢酝ㄟ^垃圾桶圖標(biāo)(最右邊的列)刪除不必要的質(zhì)量級(jí)別。 You can click on the name of a quality level to select it for editing, which is done in the panel below the settings matrix:- 點(diǎn)擊質(zhì)量級(jí)別的名稱,選擇編輯,在矩陣下方有如下設(shè)置面板: The quality options you can choose for a quality level are as follows:- 質(zhì)量級(jí)別可以設(shè)置的選項(xiàng)如下:
Tearing 撕裂The picture on the display device is not continuously updated but rather the updates happen at regular intervals much like frame updates in Unity. However, Unity's updates are not necessarily synchronised with those of the display, so it is possible for Unity to issue a new frame while the display is still rendering the previous one. This will result in a visual artifact called "tearing" at the position onscreen where the frame change occurs. 顯示設(shè)備上的圖像更新并不是連續(xù)的,而是類似Unity的幀一樣定期更新。然而,Unity的更新不一定與顯示設(shè)備的更新同步,所以有可能Unity提交了新的一幀圖像,而顯示設(shè)備仍顯示前一幀圖像。這會(huì)導(dǎo)致發(fā)生變化的屏幕位置出現(xiàn)"撕裂"的現(xiàn)象。
撕裂的示例。圖片的放大部分可以清楚看到變化。 It is possible to set Unity to switch frames only during the period where the display device is not updating, the so-called "vertical blank". The VSync option on the Quality Settings synchronises frame switches with the device's vertical blank or optionally with every other vertical blank. The latter may be useful if the game requires more than one device update to complete the rendering of a frame. 可以讓Unity在顯示設(shè)備不更新的時(shí)候提交新的幀圖像,這個(gè)時(shí)間段稱為"垂直空白"。 質(zhì)量設(shè)置的垂直同步選項(xiàng)可以同步幀切換和設(shè)備的垂直空白,或者是其他所有設(shè)備的垂直空白。后者可用于游戲需要更新多個(gè)設(shè)備以完成一幀的渲染的情況。 Anti-aliasing 抗鋸齒Anti aliasing improves the appearance of polygon edges, so they are not "jagged", but smoothed out on the screen. However, it incurs a performance cost for the graphics card and uses more video memory (there's no cost on the CPU though). The level of anti-aliasing determines how smooth polygon edges are (and how much video memory does it consume). 抗鋸齒可以改善多邊形邊的顯示效果,在屏幕上顯得平滑而不是鋸齒?逛忼X會(huì)占用顯卡的性能和顯存(不會(huì)占用CPU性能)?逛忼X的級(jí)別決定了多邊形的邊的平滑程度。(也決定了消耗顯存的多少)
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