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11 Zbrush模型做舊
3zbrush基礎(chǔ)z球
鬣狗3D打印ZB雕刻教程
7zbrush完成頭盔細(xì)節(jié)
3 zbrush人物的造型
ZB概念設(shè)定最后的禱告教程
18_4 Tree Instance Attributes - Unity Only
18_3 Tree Prototype Attributes - Unity Only
17_8 Baking our HDA to a Game Asset
17_5 Adding Ambient Occlusion
15_10 Exporting Stamps to Bgeo
14_13 Terrain Layer Attributes - Part 2
14_12 Terrain Layer Attributes - Part 1
12_7 Basic Collision Mesh
9_11 Creating the Bumper Geo - Part 5
9_10 Section Errata - @Outside Attribute Fix and Explanation
9_9 Creating the Bumper Geo - Part 4
9_8 Creating the Bumper Geo - Part 3
9_7 Creating the Bumper Geo - Part 2
9_6 Creating the Bumper Geo - Part 1
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