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3ds MAX打造逼真輪胎過程

星際2鐵門動畫 觀看預覽

星際2鐵門動畫

包含6節(jié)視頻教程
關(guān)注11.3萬

這是目前為止最好的高級動畫教程,和暴雪美工一起學習制作星際爭霸片頭動畫,學習制作重金屬質(zhì)感的三維動畫,做出酷酷的讓人震撼的動畫鏡頭。還等什么呢?

關(guān)閉
step 1

you can start the treading from box modelling or splines. i personally use splines for 90% of my work, but if using splines then you will need to tidy up the model to clean up the geometry.

你可以從box開始創(chuàng)建模型的圖形樣式。是我個人90%工作量,但是如果用樣條線,那么你將需要用這種方式清理整潔的布線

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step 2

delete half of the model so we can later mirror it. select the faces and bevel them out enough to get some depth. then select the edges of the model and bridge them to the other sides.

刪掉該模型的一半我們可以用做鏡像,選擇這些面并倒角使其看上去更有深度,然后選擇模型的邊緣用橋的方式連接到其他對面的邊上

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step 3

instance a set of 3 in a row to make the top and bottom of the edges match up. this will help with welding the points later on.

實例復制3個首尾相連的模型,然后將這些點焊接起來

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step 4

add an edit poly and hit tessellate twice. this will make the edges nice and smooth when we add a mesh smooth.

添加edit poly并點擊兩次tessellat。這將得到很好的邊緣以便于以后順利添加一個mesh smooth

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step 5

add a mesh smooth modifier.

添加一個mesh smooth修改器

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step 6

add edit poly and start selecting edge loops that are not needed. then remove them until they are on the edges, to make it smooth. i use ctrl + backspace to make this easier, but save often before doing this.

添加edit poly并開始選擇那些不需要的循環(huán)邊,然后取出他們一直到他們邊界,使其光滑,我使用ctrl+backspce快捷鍵,但要經(jīng)常保存替代這個。

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step 7

copy the model 16 times, or however many times you need to make the treading you want. then weld all the points that connect to turn it from 16 pieces to 1 mesh – all connected.

復制16份這個模型,不過許多時候你需要根據(jù)你想要情況而定。然后焊接全部的點就可以把它從16份連接成一個網(wǎng)格物體了。

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step 8

mirror the model over, weld the middle points, and then remove the middle edge.

鏡像好這些模型,焊接中間點,并取出中間的邊緣。

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step 9

apply a bend modifier and weld the connecting points.

使用一個bend修改器并焊接點

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step 10

pull out the edges so that we can deform them outside later.

向邊緣拉出使我們以后可以用來變形

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step 11

apply an ffd modifier box, set it to 5x5x5 and scale in the edges.

使用ffd(box)修改器,設置為5x5x5并調(diào)整這個邊緣

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step 12

apply an edit poly and select the edges on both sides

使用edit poly并選擇編輯兩側(cè)的邊界

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step 13

extrude the edges in and chamfer the edges by 3 to get a smooth transition

再擠出這些邊界并作出3個邊的倒角使其得到平滑的過度效果

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step 14

just place the rim – and there you go!

只要將鋼圈放進去就好了

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step 15

hopefully this little tutorial will help you to model tyre tread for your own projects. this is just one of many ways to model a tyre, but i use this method the most

希望這個教程能夠幫助你能完成你的輪胎項目,在許多做輪胎的方法中這只是其中之一,但是我用這個方法最多。

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