包含14節(jié)視頻教程
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日式漫畫(huà)特點(diǎn)非常明顯,卡通式的上色,輪廓明顯,人物唯美,有著大大的眼睛和豐富的感情色彩。我們將會(huì)從零基礎(chǔ)開(kāi)始學(xué)習(xí)如何創(chuàng)作日式繪畫(huà)。教程講解樸實(shí)真誠(chéng),相信每個(gè)人都能學(xué)會(huì)。
本教程提供的免費(fèi)游戲角色模型都是在iClone角色創(chuàng)建器內(nèi)部作為基礎(chǔ)模型之一開(kāi)始的。 有選擇可用于選擇運(yùn)動(dòng),肌肉,粗壯或平均體型開(kāi)始。 一旦你選擇了一個(gè)基礎(chǔ)角色,你可以使用Morph Gizmo和鼠標(biāo)來(lái)編輯角色,將鼠標(biāo)懸停在角色上,看看Gizmo如何突出顯示骨骼,肌肉或特征。 然后點(diǎn)擊并拖動(dòng)來(lái)改變形狀和大小。 訪問(wèn)完整的角色形態(tài)并使用滑塊控件進(jìn)行編輯以進(jìn)行詳細(xì)的調(diào)整。
The free game character models that are offered with this tutorial all began inside the iClone Character Creator as one of the base models. There are options available to select athletic, muscular, stout or average body-styles to get started. Once you have selected a character base you can edit the character using the Morph Gizmo and your mouse to hover over the character and see how the gizmo highlights the bone, muscle or feature. Then click-and-drag to alter the shape and size. Access the complete character morphs and edit with slider controls for detailed adjustments.
面部整形工具也利用了Morph Gizmo和Morph滑動(dòng)器來(lái)編輯和設(shè)計(jì)臉部。所有的面孔都被操縱并準(zhǔn)備好進(jìn)行動(dòng)畫(huà)。男性和女性都有基本的臉型,也有年齡增長(zhǎng)的工具,從年輕到年長(zhǎng)的形象都有。當(dāng)你設(shè)計(jì)人臉時(shí),在viewport中的相機(jī)工具可以幫助你改變角度,從多個(gè)角度看編輯效果。改變眼睛和牙齒來(lái)適應(yīng)你想要的風(fēng)格。保存面孔和角色以便進(jìn)一步編輯,或?qū)?lái)與其他角色創(chuàng)作一起使用。
The character face-shaping tools also make use of the Morph Gizmo and the Morph Sliders to edit and design the face. All the faces are rigged and ready for animation. There are base face styles for male and female and also aging tools to range the look from youthful to elderly appearances. The camera tools in the viewport are helpful to change the angle while you design the face and see the effects of editing from multiple angles. Change eyes and teeth to fit your desired style. Save faces and characters to edit further or use with other character creations in the future.
外觀編輯器中的動(dòng)態(tài)紋理由Allegorithmic Substance提供支持,為角色的皮膚,化妝和衣服添加了強(qiáng)大的設(shè)計(jì)元素。 編輯皮膚的種族,膚色,雀斑,紋身和多層化妝。 編輯服裝設(shè)計(jì),面料,圖案并添加額外的圖形疊加,添加定制的設(shè)計(jì),如商標(biāo)。 角色的面部毛發(fā)和發(fā)際線也由外觀編輯器決定; 選擇眉毛,胡須。 對(duì)服裝的程序效果也是可用的,包括動(dòng)態(tài)污垢和孔洞。 訪問(wèn)完整的材質(zhì)來(lái)編輯紋理文件并導(dǎo)入新的紋理貼圖。
Powered by Allegorithmic Substance, the Dynamic Textures in the Appearance Editor add powerful design elements for the character's skin, makeup and clothing. Edit the skin for ethnicity, tanlines, freckles, tattoos and multi-layered makeup. Edit clothing design, fabrics, patterns and add additional graphic overlays to add custom designs like logos. The character's facial hair and hairline are also determined by the Appearance Editor; choose from eyebrows, beards and mustaches. Procedural effects for clothing are also available including dynamic dirt and holes. Access the complete materials to edit texture files and import new texture maps.
服裝庫(kù)提供了襯衫、褲子、短褲、連衣裙、西裝、外套、鞋子等的款式,更多的是為你的游戲角色設(shè)計(jì)一套基本服裝。在iClone角色創(chuàng)建器中,服裝的風(fēng)格被塑造成適合任何人物形狀和合格的布特征。從庫(kù)中選擇一件衣服,并將其應(yīng)用到您的角色中,之后您可以使用符合要求的布功能進(jìn)一步調(diào)整配件,以便對(duì)裝備進(jìn)行微調(diào)并調(diào)整你的角色。在iClone角色創(chuàng)建器中創(chuàng)建的服裝可以作為個(gè)人的服裝文件保存,并在未來(lái)的任何角色設(shè)計(jì)中使用。
The clothing library provides styles for
shirts, pants, shorts, dresses, suits, coats, shoes and more to get started
with designing a basic outfit for your game character. Clothing styles are made to fit any character shape with the conforming cloth feature in iClone Character Creator. Clothing styles are made to fit any character shape with the conforming cloth feature in iClone Character Creator. after which you may further adjust the fitting using the Conforming Cloth function to fine-tune the outfit and tailor-fit your character. Clothing created in iClone Character Creator can be saved as individual clothing files and used on any character design in the future.
將完整的角色發(fā)送到iClone,然后使用Motion Puppet面板快速開(kāi)始動(dòng)畫(huà)。 您將能夠生成游戲角色所需的大部分常用動(dòng)畫(huà),包括散步,跑步,空閑動(dòng)作以及更多類(lèi)別(如情緒和手勢(shì))。在你把動(dòng)作添加到你的角色之前,Motion Puppet可以編輯動(dòng)作。有一系列滑塊可以影響動(dòng)作木偶的性能,以定制每個(gè)運(yùn)動(dòng)循環(huán)的外觀。 預(yù)覽,自定義和錄制時(shí)間軸上的運(yùn)動(dòng)軌跡,可以通過(guò)HumanIK進(jìn)一步編輯運(yùn)動(dòng)軌跡,運(yùn)動(dòng)層編輯器可以將偏移關(guān)鍵幀添加到任何角色。
Send your fully-rigged character to iClone and quickly begin animating with the Motion Puppet panel. You will be able to generate most of the common animations needed for game characters including walks, runs, idle motions and more categories like moods and gestures. The Motion Puppet lets you edit the motions before you add them to your character. There are a series of sliders for affecting the motion puppet performance to customize the look of each motion loop. Preview, customize and record motion tracks to the timeline that can be further edited via HumanIK and the motion layer editor to add offset keyframes to any character performance.
iClone動(dòng)畫(huà)管道有600個(gè)動(dòng)作文件,從基本的人類(lèi)動(dòng)作到戰(zhàn)斗、舞蹈等多種動(dòng)作文件。當(dāng)你將一個(gè)動(dòng)作應(yīng)用到角色上時(shí),會(huì)在時(shí)間軸上用運(yùn)動(dòng)軌跡進(jìn)行標(biāo)識(shí)。你可以在時(shí)間軸上編輯這些動(dòng)作,把它們混合在一起,或者打破運(yùn)動(dòng),移除部分運(yùn)動(dòng)。通過(guò)調(diào)整角色Root或適當(dāng)?shù)纳眢w部分來(lái)創(chuàng)建動(dòng)作之間的流體轉(zhuǎn)換,可以通過(guò)使用多個(gè)運(yùn)動(dòng)文件源使角色保持平滑的性能。
The iClone Animation Pipeline comes with 600 motion files that range from basic human moves to combat and dancing and more. When you apply a motion to a character it is identified on the Timeline with a motion track. You can edit those motions on the timeline by blending them together or breaking the motion and removing parts of the motion. Motions may be aligned together allowing character performances using multiple motion file sources to maintain a smooth performance by aligning the character Root or appropriate body part to create a fluid transition between motions.
任何人都可以使用Xbox 360或Xbox One Kinect來(lái)預(yù)算運(yùn)動(dòng)捕捉。 iClone動(dòng)畫(huà)管線中包含的iClone Mocap插件可以使用Kinect動(dòng)畫(huà)捕捉為您的角色生成即時(shí)動(dòng)畫(huà)。 iClone對(duì)使用Kinect錄制的動(dòng)作進(jìn)行了內(nèi)置平滑處理,以防止抖動(dòng)的發(fā)生。 使用標(biāo)準(zhǔn)模式捕捉全身或接近模式,在坐著的時(shí)后捕捉上半身。 另外可追蹤的骨骼關(guān)節(jié)增強(qiáng)了頸部的上/下,上身,手腕旋轉(zhuǎn)和下蹲運(yùn)動(dòng)。 Xbox One Kinect擁有1080P相機(jī)和新型TOF(飛行時(shí)間)傳感器的優(yōu)勢(shì),可提供無(wú)與倫比的追蹤精確度。
Motion capture on a budget is possible for anyone with access to an Xbox 360 or Xbox One Kinect. The iClone Mocap Plugin that is included with the iClone Animation Pipeline enables motion capture with the Kinect to generate instant animations for your characters. iClone has built-in smoothing on the motions recorded using the Kinect to keep jitter from occurring. Use the standard mode to capture full-body or Near Mode to capture upper torso while seated. Additional trackable skeleton joints enhance neck up/down, upper torso, wrist rotation, and squat movement. The Xbox One Kinect has an advantage with 1080P camera and new TOF (time of flight) sensor that offers unparalleled tracking accuracy.
使用iClone Character Creator創(chuàng)建的游戲角色已準(zhǔn)備好進(jìn)行包括唇形同步在內(nèi)的全面臉部動(dòng)畫(huà)。 通過(guò)導(dǎo)入或錄制音頻,生成口形同步動(dòng)畫(huà),iClone可以通過(guò)可編輯的唇形關(guān)鍵幀立即轉(zhuǎn)換成動(dòng)畫(huà),以改變唇形同步性能的任何方面。 唇部編輯器提供對(duì)viseme的編輯該唇部和對(duì)某些Lip關(guān)鍵幀所需的表達(dá)量。 “動(dòng)畫(huà)”選項(xiàng)卡中的“創(chuàng)建腳本”按鈕將啟動(dòng)通過(guò)錄制音頻,導(dǎo)入WAV或MP3或使用文本到語(yǔ)音來(lái)創(chuàng)建唇形同步的選項(xiàng)。 用iClone創(chuàng)建的口形同步動(dòng)畫(huà)也可以用在你的游戲中。
Game characters created with the iClone Character Creator are ready for full facial animation including lip-sync. Generate lip-sync animation by importing or recording audio which iClone will instantly transform into animation with editable lip keyframes to change any aspect of the lip-sync performance. The Lip Editor provides access to edit the viseme and the amount of expression desired for that certain lip keyframe. The Create Script button in the Animation tab will launch the option to create lip-sync by recording audio, import WAV or MP3 or use Text to Speech. The lip-sync animation created with iClone can also be used in your games.
在你的角色的語(yǔ)言和非語(yǔ)言表演中添加情感是可能的,通過(guò)木偶操縱他們的Face Puppet面板。Face Puppe提供多個(gè)木偶配置文件和情緒預(yù)設(shè)能夠選擇快樂(lè),悲傷,憤怒和恐懼的情緒。 使用Face GUI來(lái)選擇一個(gè)自定義的功能組或隔離一個(gè)面部特征的木偶。 Face Puppet通過(guò)使用鼠標(biāo)移動(dòng)來(lái)操縱所選的配置文件或UI選擇來(lái)創(chuàng)建動(dòng)畫(huà)。 預(yù)覽和錄制時(shí)間軸上的動(dòng)畫(huà),并自動(dòng)將Face Puppet運(yùn)動(dòng)與現(xiàn)有的唇形同步相融合,以創(chuàng)建完整的臉部動(dòng)畫(huà)表演。
Adding emotion to your character's verbal and non-verbal performances is possible by puppeteering them with the Face Puppet panel. The Face Puppet offers multiple puppet profiles and emotive presets with ability to choose from happy, sad, angry and fearful emotions. Use the Face GUI to select a custom group of features or isolate a single facial feature to puppeteer. The Face Puppet creates animation by using your mouse movements to puppeteer the chosen profile or UI selection to animate. Preview and Record animations to the timeline and automatically blend Face Puppet motions with existing lip-sync to create a full facial animation performance.
iClone動(dòng)畫(huà)管道可以輕松地將角色和動(dòng)畫(huà)從iClone移動(dòng)到您的游戲引擎,包括Unity3D或Unreal。將角色和動(dòng)畫(huà)收集并發(fā)送到3DXchange,將它們導(dǎo)出為優(yōu)化的FBX文件。 FBX導(dǎo)出窗口有下拉選項(xiàng)來(lái)選擇游戲引擎并優(yōu)化導(dǎo)出。 將iClone Character Creator的角色和動(dòng)畫(huà)導(dǎo)入游戲中,您將能夠使用Unity3D Mecanim以及更多的裝備來(lái)進(jìn)行游戲。
The iClone Animation Pipeline will easily move your character and animation from iClone and into your game engine of choice including Unity3D or Unreal . Characters and animations are collected and sent to 3DXchange where they are exported as optimized FBX files. The FBX exporter window has drop-down options to select the game engine and optimize the export. Import iClone Character Creator characters and animation into games and you'll be able to apply the full onslaught of Unity3D Mecanim and more with a rig that comes ready to play.
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