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ZBrush建模技巧

次世代人物黑暗BOSS 觀看預覽

次世代人物黑暗BOSS

包含56節(jié)視頻教程
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老師耗時一個多月,全力打造的次世代角色的制作教程。全部原創(chuàng)制作。從原畫到建模雕刻再到烘培材質(zhì)繪制等完完整整的一個教程。這絕對是最超值的好教程了!

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3D藝術(shù)家James Suret演示了他的ZBrush制造模型的細節(jié)和光線造型的人物更真實…

3D artist James Suret gives up his ZBrush secrets for making models more realistic with small details and styling characters with light...

Materials for sculpting

Software: ZBrush

The default red wax material in ZBrush is okay, but not the best at displaying fine detail. As you build up the forms and details of your model it is a good idea to switch materials a few times so that you see the model in a different light. You can also modify any material under the Material menu and then save in the material palette.

雕刻材料

軟件:ZBrush

ZBrush中的默認紅蠟材質(zhì)是可以的,但不是最好的顯示細節(jié)。 當您建立模型的形式和細節(jié)時,最好切換材料幾次,以便在不同的光線下看到模型。 您還可以修改材質(zhì)菜單下的任何材質(zhì),然后保存在材質(zhì)調(diào)色板中。

Create an interesting pedestal

Software: ZBrush

If you want to present your character sculpture in the best way possible it is important to portray the behaviour and style of the character. This can be done by posing the character in a dynamic and interesting way, but you should consider the pedestal. Try and illustrate the environment the character exists in by detailing the pedestal appropriately.

創(chuàng)建一個有趣的基座

軟件:ZBrush

如果你想以最好的方式呈現(xiàn)你的角色雕塑,描繪人物的行為和風格是很重要的。 這可以通過以動態(tài)和有趣的方式構(gòu)建角色來實現(xiàn),但是您應(yīng)該考慮到基座。 通過適當?shù)卦敿氄f明底座,嘗試說明人物存在的環(huán)境。

Think about the mechanics

Software: ZBrush

When creating hard surface models such as robots and machinery it's always a good idea to consider how the parts all fit together and move. Even when creating fantastical or futuristic characters they still need to be realistic to some degree. If your model has metal panels it is a good idea to sculpt in countersink holes for the screws and if it has joints then think about how they would realistically work. There are some great free kitbash sets available to use for mechanical parts at BadKing

思考力學

軟件:ZBrush

當創(chuàng)建諸如機器人和機械的硬表面模型時,考慮零件如何配合在一起并移動。 即使創(chuàng)造幻想或未來派角色,他們?nèi)匀恍枰谝欢ǔ潭壬鲜乾F(xiàn)實的。 如果您的模型有金屬面板,最好在锪孔上雕刻螺絲,如果有關(guān)節(jié),那么請考慮如何實際工作。 有一些偉大的免費kitbash套可用于BadKing的機械零件

Creating realistic cloth

Software: ZBrush

Once you have the created the basic shape of the clothing and divided the mesh several times you can use the Surface feature in ZBrush. Click on Surface and then inside the NoiseMaker's Lightbox you can choose a pre-made pattern for the cloth, "Noise07" is good for rough looking cloth. Additionally, if you want the clothing to look old or used you can use the SnakeHook brush to pull ragged threads and tears along the edges of the cloth.

制作逼真的布料

軟件:ZBrush

一旦創(chuàng)建了服裝的基本形狀并分割了幾個網(wǎng)格,您就可以使用ZBrush中的Surface功能。 點擊Surface,然后在NoiseMaker的Lightbox中,您可以選擇布料的預制圖案,“Noise07”適用于粗糙的布料。 另外,如果你想要衣服看起來很舊或使用,你可以使用SnakeHook刷子沿著布邊緣拉出粗糙的線和裂縫。

Three Point lighting in KeyShot

Software: KeyShot

When you select an environment in KeyShot it lights the scene based on the environment image, sometimes this won't give you the desired effect on its own. To create a more custom lighting set-up you can add a sphere object to the scene and then apply a light material to it. If you duplicate the sphere two more times you can then move each sphere around your model so that you have a traditional three point lighting set-up. It is also a good idea to then turn down the brightness of the environment image.

在KeyShot三點照明

軟件:KeyShot

當您在KeyShot中選擇一個環(huán)境時,會根據(jù)環(huán)境圖像點亮場景,有時這不會給您所需的效果。 要創(chuàng)建更自定義的照明設(shè)置,您可以將場景對象添加到場景中,然后將輕質(zhì)材料應(yīng)用于場景。 如果您再次復制球體兩次,您可以在模型周圍移動每個球體,以便您擁有傳統(tǒng)的三點照明設(shè)置。 然后再降低環(huán)境影像的亮度也是一個好主意。


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