包含6節(jié)視頻教程
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這是目前為止最好的高級動畫教程,和暴雪美工一起學(xué)習(xí)制作星際爭霸片頭動畫,學(xué)習(xí)制作重金屬質(zhì)感的三維動畫,做出酷酷的讓人震撼的動畫鏡頭。還等什么呢?
大家好,很高興能分享這個,希望這些信息可以幫助某人。 我在這個網(wǎng)站上看到很多優(yōu)質(zhì)的教程,所以我想我會顯示出這個形象是多么簡單。
我想強(qiáng)調(diào)的第一件事是,幾個星期前,我在想做這樣的風(fēng)格。 受到偉大藝術(shù)家作品的啟發(fā),我決定收集很多關(guān)于蒸汽朋克的參考資料,這對建模細(xì)節(jié),制作材料,甚至在后期制作中創(chuàng)造出心情等方面都有很大幫助。
Hello everyone, it is a pleasure to be in this section, I hope this information can help someone. I have seen a lot of excellent quality tutorials on this site, so I think I will show how simple it was to make this image.
The first thing I want to emphasize is that several weeks ago I was thinking of doing something like this style. Inspired by the works of great artists, I decided to collect many references of steampunk, which helped me a lot when it came to modeling details, creating materials, and even creating the mood in post-production.
To get a clear idea of what I wanted to do, I made some sketches in my notebook, and when one of them appealed to me, I started to model it in 3ds Max. I didn't complicate things very much with advanced modeling techniques; rather keeping it simple, going from the basic to the complex, depending on the importance of the element. I remembered the importance of reference, because based on them and a little imagination, I could creates many complex elements.
要想清楚我想要做什么,我在筆記本上做了一些草圖,當(dāng)其中一個人呼吁我時,我開始在3ds Max中建模。 我沒有使用先進(jìn)的建模技術(shù)非常復(fù)雜的事情; 而是保持簡單,從基礎(chǔ)到復(fù)雜,取決于元素的重要性。 我記得參考的重要性,因為基于他們和一點想象力,我可以創(chuàng)造許多復(fù)雜的元素。
I looked for ways to model this quickly, using basic shapes, where in addition to saving time, I could lighten the weight of the scene and thus have time to apply detail to those areas that could be more visible points of the final image.
我尋找方法來快速建模,使用基本的形狀,除了節(jié)省時間,我可以減輕場景的重量,因此有時間將細(xì)節(jié)應(yīng)用于可能是最終圖像更明顯點的區(qū)域。
Following the same dynamic, I applied some exterior lights, and interior and volumetric effects. Nothing special in the settings or advanced lighting techniques.
按照同樣的動力,我應(yīng)用了一些外部燈光,以及室內(nèi)和體積效應(yīng)。 沒有什么特別的設(shè)置或高級照明技術(shù)。
It is important to mention that because I had so many references for materials, as well as details of reaction under the light, darkness and dirt, I had a lot of help me to create the materials I was looking for. It is important to mention that initially I used matte materials to see the composition of colors to use, and then I was detailing the materials to a degree that convinced me visually.
重要的是要提到,因為我有很多的材料參考資料,以及在光線,黑暗和泥土下的反應(yīng)細(xì)節(jié),我?guī)椭覄?chuàng)造了我正在尋找的材料。 重要的是要提到,最初我使用無光材料來看待使用的顏色的組成,然后我在某種程度上詳細(xì)描述了材料。
This point I think is the most important, because despite being a very simple scene, it seems more complex than it actually is. I explored several compositions, but I found them boring or very predictable. I even decided to look for a different frame to give certain movement to the scene, and basically that was the one I liked.
這一點我認(rèn)為是最重要的,因為盡管是一個非常簡單的場景,它似乎比實際上更復(fù)雜。 我探索了幾種作品,但我發(fā)現(xiàn)它們無聊或非?深A(yù)測。 我甚至決定尋找一個不同的框架,給予一定的運動到現(xiàn)場,基本上是我喜歡的。
This point is very important, because you can see that there is a great difference between the beauty pass and the final image; contrasts, details, noise and others effects help the image. The idea from the beginning was to look for something more cinematic.
這一點非常重要,因為你可以看到美女傳說和最終形象之間有很大的區(qū)別; 對比,細(xì)節(jié),噪音等效果有助于形象。 從一開始的想法是尋找更多的電影。
As a conclusion, I want to mention that taking some control of the process allowed me to take time in all the steps, as well as the large number of references I used to help create materials. Most of the time was more focused on concept and composition. I share the scene now to see show simple it is, and well I think it is only an image with an interesting frame.
總而言之,我想提到,通過對這個過程的一些控制,我可以花時間采取所有步驟,以及大量的用于幫助創(chuàng)建材料的參考。 大多數(shù)時候更注重概念和構(gòu)圖。 我現(xiàn)在分享一下,我覺得這只是一個有趣框架的圖像。
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