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houdini 渲染教程[1-4]

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包含5節(jié)視頻教程
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重金打造的運(yùn)動(dòng)捕捉課程,這套方案可以提供你全面的動(dòng)畫制作技術(shù)。從準(zhǔn)備方案到制作出動(dòng)畫全齊了。包括動(dòng)作和表情的捕捉,這是市面上唯一的真實(shí)捕捉演練課程。

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這是一套作者2010年錄制的俄文教程,雖然時(shí)間有點(diǎn)久遠(yuǎn)了,但是其中的知識(shí)仍然很實(shí)用

I recorded these lectures for students in the summer of 2010. A lot of things have changed since then, but I think they may still be interesting for people who study Houdini. Basically, these lectures were devoted to rendering and writing Mantra shaders by VEX in Houdini. I know quite a lot of VFX artists who used them for writing their own shaders and understanding how it works. Of course, these lectures are about the classical shading model, but the vector of development of Mantra is directed to Physically Based Rendering and I hope that we'll be able to write PBR shaders based on own bsdf functions in the next versions of Houdini. Unfortunately, I couldn't find time to translate them to English or make subtitles, sorry. But anyway, I hope these lectures will be interesting for you.

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clarisse搭建3D天空之城拉普達(dá)全過(guò)程 clarisse搭建3D天空之城拉普達(dá)全過(guò)程

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