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maya里面的vray操作流程

maya特效 觀看預覽

maya特效

包含7節(jié)視頻教程
關(guān)注12.4萬

maya的特效是非常實用而且強大的,maya這款軟件最開始主打的也是特效部分,他可以不利用插件就實現(xiàn)很多高級特效效果。

關(guān)閉

作者: Dennis Holmboe

網(wǎng)站:

翻譯:單騎掃千軍

VRay for Maya Demo by Dennis Holmboe

Hi everyone!

大家好

– you have to create an account). Then just install it; simple as that!

首先,你需要到VRay官網(wǎng)去注冊才能得到一個VRay For Maya,這很簡單。

My name is Dennis and I just got my hands on the “VRay For Maya” demo! A friend asked if I could explain the basics, so here is a very simple tutorial.

我的名字是丹尼斯,我剛剛難道VRay For Maya的演示版,一個朋友要求我做個基本的演示,于是有了這個簡單的教程。

First of all, if you haven’t already then get “VRay For Maya” * ChaosGroup (

To load the plug-in, go to Window > Settings/Preferences > Plug-in Manager. Then scroll down until you find “vrayformaya” and check both Loaded and Auto Load and press “close” (Fig.01).

到插件管理器去將vrayformaya插件load。

When that is done, hit the render Settings button and choose VRay (Fig.02)!

現(xiàn)在就能在渲染設(shè)置中找到Vray

Ok, so now VRay is loaded, and we are ready to * some preferences. First, as this is a demo, the resolution is locked to 600*450 and it only supports 200 objects in the scene.

好了,現(xiàn)在我們來設(shè)置參數(shù),由于是演示版,渲染尺寸只能是600*450,場景只支持200個物體。

 Hit render. My scene looks like this (Fig.04)!

我的場景只是這些。

Under the “Indirect Illumination”tab, check “On”to activate Global Illumination. Under the “Irradiance map” *tings, you can choose * different quality *tings; “high” is for production. Keep in mind that for test renders it might be better to lower the *tings to medium or low, to save time (Fig.05)!

在“Indirect Illumination”中打開GI,在“Irradiance map”設(shè)置中,你可以選擇不同質(zhì)量的設(shè)置,“high”是產(chǎn)品級別的,謹記在測試渲染的時候,最好使用比較低質(zhì)量的設(shè)置,這樣節(jié)省時間。

New render (Fig.06)!A feature under the “Settings” tab that can be useful is the “Adaptive Threshold” for production quality. Set it to 0.003. It reduces the noise pretty well. For test renders I sometimes go up to 0.5; it saves a lot of time! The default is 0.010 (Fig.07).

在“Settings”欄有個關(guān)于質(zhì)量的“Adaptive Threshold”屬性很有用,設(shè)置為0.003,這個能很好的減少噪點,在測試渲染的時候我將其設(shè)置為0.5,默認是0.010

Leave the “Translator” and “Render Elements” tabs to another tutorial!

我們另一個教程再講“Translator” 和“Render Elements”

Ok, so we did just * up a basic GI environment. Now let’s add a light and also take a quick look at the VRay materials!

好,我們設(shè)置好了基本的GI環(huán)境,現(xiàn)在加上一盞燈去看看Vray的材質(zhì)吧。

To add a VRay light go to Create > Lights > VRay Rect Light.

到Create > Lights > VRay Rect Light創(chuàng)建一盞Vray燈。

It adds a VRay light in the middle of the scene. Rotate and change the size of it as you wish, also you often have to lower the intensity (default 30) I used a value of “3″ in my scene!

將燈光放置到場景的中部,按照你的需要其擺放它,作為測試渲染,將他的密度設(shè)置的低一點,默認是30,我設(shè)置為3。

U and V size depends on your scene. I changed the lights subdivs to “32” (Fig.08).

UV的設(shè)置需要取決于場景,我設(shè)置為30

Fig.08

To create a simple chrome material, * up the “hypershade window” and * “VRay Mtl”. In the attribute editor change the color to black and make the material reflective (Fig.09 & Fig.10).

創(chuàng)建一個簡單的chrome材質(zhì),打開“hypershade window”選擇VRay Mtl”,在屬性編輯器中調(diào)節(jié)顏色為黑色,調(diào)節(jié)器反射率。

And there we have it! You can see the light’s reflection in the chrome sphere; it can easily be turned off under the lights attribute by unchecking “Affect reflections”

現(xiàn)在我們在鉻球上看到了燈光的反射效果,這個很容易取消,關(guān)掉燈光屬性的“Affect reflections”。

If the light should block your view, check “invisible” in the attributes for the light.

如果燈光的形狀擋住的實現(xiàn),點擊“invisible”,關(guān)閉可見。

Here is a quick test I did (Fig.12)! I hope that this simple tutorial can help you to get started with VRay For Maya!

這里是我做的簡單的測試,我希望這個教程能幫助你了解VrayforMaya。

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